Summary
So far,Another Crab’s Treasurehas been extremely well-received by new and longtime fans of the souls-like genre. Unlike the many grim and unforgiving games in this genre,Another Crab’s Treasurehas made waves among souls-like games for its praiseworthy accessibility features and its whimsical style.
As is fit for an indie game,Another Crab’s Treasureis short and sweet. However, given the game’s relative success,Another Crab’s Treasurearguably deserves more time in the spotlight. Consequently, the studio behind the game, Aggro Crab, should consider the benefits of continuing Kril’s journey in DLC forAnother Crab’s Treasure.

Why Another Crab’s Treasure Deserves DLC
Another Crab’s Treasure’s Late-Game Difficulty Curve Leaves Much to be Desired for Souls Veterans
A common criticism ofAnother Crab’s Treasureamong longtime souls-like fans is that the late-game difficulty curve is underwhelming. The game’s difficulty curve typically hits a stale point around the time when players max out one of their four character stats or equip theHandgun found inAnother Crab’s Treasure’s accessibility features. Even though there are level caps in place, players can naturally reach the point of one-shotting common enemies and even bosses.
The difficulty of souls-like games is admittedly a satisfying challenge to overcome, yet just as players familiarize themselves with the combat-driven difficulty ofAnother Crab’s Treasure, the game gives players access to tools that disrupt the balance of combat for the remainder of the game. Considering how difficult theboss fights inAnother Crab’s Treasurecan be early in the game, this difficulty curve has left some players desiring a tougher challenge from the bosses in the latter half of the game. Consequently, DLC forAnother Crab’s Treasurecould provide just the challenge that these types of players are looking for, featuring a lineup of new foes that are tougher to beat and push the player to make use of all their main game upgrades.
Instead of DLC(s), a new game + feature could also allow players to continue their journey inAnother Crab’s Treasurewhile meanwhile providing a challenging end-game experience that the game currently doesn’t quite offer
The Success of Another Crab’s Treasure Could Set a New Tradition for Aggro Crab
According to theSteamnews page forAnother Crab’s Treasure, Aggro Crab has expressed that whether the studio decides to release DLC for the game depends on its performance.Another Crab’s Treasureis currently sitting at an “Overwhelmingly Positive”review on Steam, this supports the possibility that Aggro Crab will consider releasing DLC forAnother Crab’s Treasure. Additionally, despite currently being their most recently released game,Another Crab’s Treasureis the studio’s most successful gameto date, as it has allegedly seen higher sales numbers than the developer’s previous games.
Ultimately, DLCs forAnother Crab’s Treasurecould be a great way to celebrate both the game and the studio’s success. However, one thing to consider is that, so far, Aggro Crab isn’t known to release DLCs or sequels for any of the studio’s existing IPs (Going Under,Midnight Subway, andAnother Crab’s Treasure.) As such, doing this forAnother Crab’s Treasurewould mark a milestone for the development studio, potentially starting a new tradition for the studio’s future releases.