Players cruising the vibrant and deadly alien ocean world inSubnauticacan expect a ton of fascinating creatures, an interesting story, and, sometimes, even a few glitches. These unexpected bugs aren’t very common, however, they do exist and can make gameplay anywhere from hilarious yet inconvenient to outright game-breaking.

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Thankfully, there are a ton of console commands that one can use to rectify these issues. For many of these, it is useful to have a list of the Spawn IDs, as these are the strings of text that are tied to each and every item in the game, whether they are a resource, tool, or a piece of furniture.

Using Spawn IDs

After one has opened up the console command menu, there are a few ways that the player can use a Spawn ID depending on what it represents in the game. There is the “Item” command, which places the specified number of an item into the player’s inventory; the “Spawn” command, which places an item in front of the player; and the “Unlock” command, where the game will unlock the specified blueprint in the player’s database. Here are examples of how each should look when used properly in the console with the solar panel item as a placeholder:

Raw Materials

These Spawn IDs pertain to the raw materials found in the game that can usually be obtained through breaking outcroppings as well as other means.

Basic Materials

Basic materials, such as those that can be crafted from simple recipes to form core components to many other recipes, can all be found using these Spawn IDs.

Electronics

Such items are the ones that power the player’s electronic equipment, and, more importantly, are crucial in building them in the first place. Here are all the Spawn IDs for this group of items.

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Equipment

When one is cruising around this alien planet’s vast oceans, one will have to do a bit of swimming, regardless of underwater vehicles. These Spawn IDs pertain to the wearable equipment that is crucial to exploring the depths.

Tools

Tools are vital devices that the player must use for various tasks, be it scanning, harvesting, or fighting off underwater threats; here are their Spawn IDs.

Deployables

The IDs for this group are about the items that are only usable after being deployed into the world after one uses them from the inventory.

Scanner Room Upgrades

Within the scanner room of one’s seabase, the player can locate many interesting spots among the waves. These Spawn IDs will help to upgrade this room as needed for the best scanning.

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Advanced Materials

For more complex tools and craftable items, players will need these advanced materials, and if these bug-out to prevent them from acquiring such goods naturally, these Spawn IDs can be used in place of traditional gathering and fabricating methods.

Eggs

In an alien containment zone, players can essentially build their own aquarium that could possibly act as a small seabase aquatic farm for native fauna. Natural eggs can glitch out while inside, so use these Spawn IDs if one is having such a problem.

player opening the yellow and blue menu.

some raw materials and their outcropping source.

some basic materials and their crafting recipes.

player making something at a fabricator in their seabase.

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Subnautica player under water

deplouable item on the surface.

Subnautica’s scanner room

some advanced materials and their recipes.

an ampeel egg in deep water.