Last year, players saw the return ofResident Evil 2fully remade from the ground up with the help of Capcom’s new RE Engine. Thisremake was received by critics and consumers alike with overwhelmingly positive reviews, with some players considering it a milestone for not only survival horror games but remakes as well. And while there are likely many games that will release over the coming years that will be inspired byResident Evil 2, there is one game that could heavily benefit from the inspiration.

Currently, there’s very little known about the upcomingBioShockgame (commonly referred to asBioShock 4). In truth, the most recent information players have found came via a few job listings back in August. The job listings themselves seem to imply thatBioShock 4is currently in development for next-gen consoles witha new setting besides Rapture or Columbia. And while it’s likely players won’t seeBioShock 4for several years, the team at Cloud Chamber could stand to steal one ofResident Evil 2’s biggest features.

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One of the constant antagonistic forces thatResident Evil 2players must face is the insidious Mr. X. The large, looming Tyrant constantly stalks either Leon or Claire throughout their time in Raccoon City, with very few tactics the player can employ to deter him. To make matters even worse, Mr. X isn’t some one-off monster that can be defeated by pumping enough ammunition into his person.Instead of dying, he’s only momentarily stunned, giving players enough time to make a daring escape, even though they know their business with the giant is far from over.

Mr. X is likely seen by many in the gaming community as a terrifying force to deal with. With dark lit hallways abound and plenty of suspenseful ambiance,Mr. X only serves to heighten this experienceby making players dread every step they take within the Raccoon City Police Department building. And this is why Cloud Chamber should steal this idea, and apply it to the Big Daddies ofBioShock.

BioShockhas flirted with this idea a bit in the past. Over the course of theBioShocktrilogy, players have come to know various powerful entities that are incredibly difficult to deal with during their time in Rapture or Columbia. However, theBig Daddies, Big Sisters, and Song Birdhave always taken a more protective role, and often won’t confront the player unless they decide to mess with over their various charges. Players don’t even actually have a direct confrontation with Song Bird and near the end of the game fight alongside it.

A confrontational and evolving enemy that is constantly stalking the player could help Cloud Chamberbring suspense back to theBioShockformula. The feeling of stress and uncertainty as a Big Daddy with thudding footsteps that echo through the tight hallways of a Rapture-like environment contrasting against the dulcet tones of an old radio could help revitalize the sensations players felt when they first stepped into that lighthouse.

While it’s likely thatBioShock 4will be set in an entirely new setting rather than Rapture or Columbia, it’s not exactly certain as to which game the sequel will be modeled after. WhileBioShock Infinitecertainly has its moments of suspense and jump scares, most players would likely agree that theoriginalBioShockis a lot closer to that of a survival horror experience. If Cloud Chamber elects to return to the more atmospherically tense tone of the originalBioShock, having a Big Daddy-like figure with the tenacity of Mr. X could leave players with a haunting experience whether by land, sea, or air.

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