Divinity: Original Sin 2has always been praised for its great variety of builds and classes. The game allows for countless playstyles, being one of the most lenient RPGs when it comes tochoosing your own adventure. What further sets it apart is the Co-Op feature, allowing gamers all over the world to unite against the dangers of Rivellon.

When it comes to Class combinations, there are countless possibilities to mix and match, given that character building is already incredibly fluid in itself. Whether a player is looking to optimize a Lone Wolf party or strengthen any given pair in a Co-Op run, there are multiple great options to consider.

Witch and Inquisitor

Updated on Jun 17, 2025 by Ivan Abadier:With the release ofBaldur’s Gate 3, other Larian Studios titles are understandably getting more attention than usual, and the critically acclaimedDivinity: Original Sin 2is no exception. More and more players come back to the beloved title, and many players experiment with new co-op combinations and synergies.

The RPG supports a great many playstyles, from stealth, to brute force, to subtle social navigation. A good party will excel at many things, and members should complement each other. Tackling challenges together with a friend is always a lot of fun, and it can be just as rewarding to experiment with new ways to enjoy the deep and complicated world that the game presents.

Shadowblade and Ranger

14Witch and Inquisitor

While it may sound like the name of a romance novel, this is a surprisingly functional pair. In fact, they have much more in common than they think. Both possess the ability to drain their enemies, and equally dabble into the Necromancy tree.

They both have enough sustainability to stand tall on the battlefield, while doing a good job of containing and controlling the enemies. With a decent mix of both ranged and melee damage, they can easily withstand most of what the game throws at them.

Fighter and Knight

13Shadowblade and Ranger

What they mightlack in magical utility, they more than make up in mobility and extremely high damage. Both are proficient enough with stealth, that getting into a favorable position should pose no trouble. As the Ranger picks off enemies from a safe distance, the Shadowblade can move from enemy to enemy, dispatching them one by one.

A tactical plan is a must for this group, as it is a fairly risky playstyle. Both are quite squishy if cornered, so they should take care and do proper reconnaissance of the battlefield.

Conjurer and Cleric

12Fighter and Knight

Straightforward, powerful, and as fearless as Leeroy Jenkins himself. This pair walks into a tavern and loudly challenges the biggest guy there. Both are extremely difficult to kill and can dish out enormous amounts of physical damage. Range can pose a problem though, but ultimately both get enough mobility options to maneuver the battlefield.

Magic is (mostly) out of the picture with these two, but who needs magic missiles when one can spin around with a massive battleaxe? Besides, there are enough scrolls and magic items in the game to start a small magic shop.

Enchanger and Wayfarer

11Cleric and Conjurer

A Conjurer usually feels quite safe, behind their shields, totems, and a loyal incarnate protecting them. With a Cleric, however, any semblance ofdanger disappears almost completely. Both of them can don heavy shields, increasing their armor and granting them even more survivability, all before the Cleric even begins to heal.

It is up to the Conjurer to deal the bulk of the damage, and the fact that their damage isadaptiveproves quite useful in many scenarios. The Cleric, however, can do a lot of control magic, and dish out magical damage to unsuspecting enemies, making this an excellent duo.

Knight and Shadowblade

10Enchanter And Wayfarer

This is asimple yet fairly effective pair. Enchanter brings a lot of utility to the table, allowing for great control over the battlefield, teleporting, and zapping unsuspecting foes. Meanwhile, the Wayfarer can take an effective position to rain down a lot of damage on the enemies, with First Aid ready to help out in a pinch.

Overall, they complement each other’s strengths and weaknesses, making them a versatile and effective pair in combat. This combination is particularly potent in open areas with plenty of high-ground opportunities, where the Huntsman can utilize their long range, while Aerothurge provides additional mobility and damage.

Conjurer and Ranger

9Knight And Shadowblade

Who needs bows and magic when you may slash your enemies into ribbons? This pair really enjoys getting up close and personal with those foolish enough to stand against them. Knight provides crowd control and utility, pulling most of the aggro to them, while Shadowblade glides around the battlefield,backstabbing distracted enemies.

Warfare skills like Battering Ram and Battle Stomp can knock down and damage multiple enemies, while Scoundrel skills like Backstab and Adrenaline can deal massive damage to individual targets. Positioning is key for making this pair work, as well as target priority. Pick apart the enemies one by one, and look good doing it!

Witch and Battlemage

8Conjurer And Ranger

Contrary to the pair above, these two are extremely proficient at keeping enemies at bay. Conjurer’s summoned creatures can provide additional targets for enemies to focus on, while Ranger can take advantage of the distraction to deal damage from a distance. The Ranger can also set up elemental surfaces with arrows that the Conjurer can utilize.

This pair provides an effective combination for players who enjoy having multiple options available to them in combat. With many tools in their belt, they can strategically use the terrain to their advantage with their natural elemental synergy while staying far away from danger.

Metamorph and Rogue

7Witch And Battle Mage

These two complement each other extremely well, making for an unbeatable duo. The Witch class is perfect for providing support and control with their arsenal of spells, while the Battle Mage dishes out heavy physical attacks and additional crowd control with a range of spells.

With the Witch’s spells slowing down or incapacitating enemies, the Battle Mage can easily land punishing physical attacks. The pair have enough sustain and buffs tokeep themselves afloat in sticky situations. In addition, the Witch’s ability to summon creatures or use necromancy skills can provide a valuable distraction for enemies, giving the Battle Mage room to maneuver and attack from different angles.

Inquisitor and Cleric

6Rogue and Metamorph

Metamorph and Rogue can provide a lethal combination for players who enjoy dealing high physical damage while maintaining mobility in combat. This duo can be particularly effective against single targets, as Rogue can focus on delivering burst damage while Metamorph provides crowd control to keep enemies at bay.

Metamorph can provide additional crowd control and mobility with their skills like Tentacle Lash and Bull Horns, while Rogue can use their skills like Backstab and Adrenaline to deal massive damage. The range is a little short at the start, but that problem solves itself once Metamorph acquires wings, and Rogue can simply dash to enemies. If all else fails, simply turn enemies into chickens!

5Inquisitor and Cleric

Nobody expects the Rivellon Inquisition! This holy pair is an unkillable powerhouse, able to sustain itself throughhoards of enemies. Inquisitor is a hybrid class that deals both physical and magical damage, while Cleric focuses on support and healing spells.

Together, they can create a formidable combination that can handle any challenge thrown their way. With multiple ways to heal themselves and siphon health from enemies, their survivability is extremely high. Getting to the back lines might be a little challenging at first, but unlocking summons will completely deal with that. Together, these two can take care of any heresy thatDivinity: Original Sin 2throws at them.