Destiny 2’s The Witch Queen has been and still is a massive success for Bungie, and it proved that yearly releases, albeit with a bit more time in development, can be the best content in the game. There are many factors that played a role in The Witch Queen’s success, and one of them is the way Bungie handled theVoid 3.0 update. While the changes to Void subclasses weren’t technically part of the expansion itself, they did come with it, and they finally made one of the Light subclasses substantially more enjoyable to play.

There are many pros to the gameplay flow ofDestiny 2’s new Void classes and builds, but the main one is that there are plenty of synergies between all the Aspects, Fragments, and a few mods. Ideally, what brings it all together is the new Raid Exotic called Collective Obligation, which drops from Vow of the Disciple. This gun creates a unique playstyle that encourages players to build around all the various Void buffs and debuffs, and this concept may be a glimpse at the future reworks of Arc and Solar subclasses.

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How Collective Obligation Playstyle Hints at Destiny 2’s Solar and Arc Reworks

Even though Bungie stated thatDestiny 2fans will see reworks for Arc and Solar subclasses this year, there is still no official confirmation if this will happen next Season, nor which subclass will come first. Still, Void 3.0 was a great step in the right direction for allowing players to make their own builds and experiment with them, although not all three classes got the best set of Aspects. What can really tie things together for all three classes isCollective Obligation, which can work quite well if paired with specific Aspects, Fragments, and Supers.

This gun creates a very seamless experience with Void subclasses because it suddenly makes sense to have all debuffs and buffs active, and check their timers to have them up more often. Because there will presumably be no new Raids this year apart from one of the big ones fromDestinybeing reprised, it seems unlikely that players will get another gun similar to Collective Obligation. As such, Arc and Solar reworks could use an analogous system to the Raid Exotic on their own, or at least with the use of new mods.

Because Void 3.0 is also about the new keywords, a term Bungie used to describe unique effects applied to the players or the enemies with thereworked subclasses, it’s safe to assume that the same will hold true for Arc and Solar. What this means is that each of those subclasses is likely to get a few new or reworked effects associated with them, each bringing something unique toDestiny 2. Collective Obligation toys precisely with those keywords, thinning the line that separates the classes from one another.

Arc and Solar will have their own themes, and each class will likely be specialized in one of those areas, but access to all of them will be shared. As such, it’s probable thatDestiny 2’s Light subclasseswill all play out very differently, but also in similar ways, allowing each class to borrow some elements from the others and vice versa. Overall, this can be very good for the game because it would open up build options even more than the current Void update does, which is something that Bungie has been putting a lot of emphasis on recently.

Destiny 2is now available on PC, PS4, PS5, Stadia, Xbox One, and Xbox Series X/S.

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