There is a stark difference between the RPGs of the heyday of the Super Nintendo and RPGs that are popular today. For one, SNES RPGs tended to be pretty intuitive, easy to pick up and learn for anybody who wanted to play. They were simpler, both in terms of the restricted pixel-art of the time and in the gameplay itself.

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Modern RPGs, on the other hand, are immersive experiences that take players across complex worlds and through intertwined narratives. Sometimes, the scope of these games gets too large, and the final product pales in comparison to what could have been. While there’s plenty to love about modern RPGs, here’s what could be great about going back to basics.

10Great Music Is Essential For Immersion…

SNES RPGs excelled at music and ambiance. The music of games likeChrono Triggerand the extensiveFinal Fantasyseries helped to define their worlds in ways that words just couldn’t. Modern RPGs are rife with music, but there’s a lack of the originality that was so present on the SNES.

Games likeThe Elder Scrolls V:Skyrimhave incredible music thatgets stuck in players' heads. But while most SNES RPGs have theme songs that are instantly recognizable, modern RPGs tend to lack this aspect of world building.

Henry in Kingdom Come: Deliverance

9…And So Is Art Direction And Style

Modern games have a tendency to lean towards the realistic, especially in the RPG genre. Games likeKingdom Come: Deliverancepride themselves on their historical accuracy, while presenting a realistic take on Henry’s small world that ends up looking like every other vaguely Medieval game.

Art direction and style don’t have to bow to realism, though, as is evident in games likeDark SoulsandBreath of the Wild.Dark Soulspresents a gritty world with incredibly stylistic designs and layouts, whileBreath of the Wilduses cel-shaded graphics in its incredible open world. Both help immerse players in the world and the story.

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8RPGs Don’t Have To Take Themselves Too Seriously

One thing SNES RPGs do far better than modern RPGs is balance serious moments with comedic relief. No game is more evident of this thanEarthbound, whose wacky world is filled with moments both bizarre and meaningful.

Aside fromUndertale, which took major inspiration fromEarthboundandSNES games of its kind, some gamers feel that modern RPGs take themselves too seriously. Not everything needs an explanation or adult themes throughout — funny moments have their place even in dark stories.

Malfurion vs Sargeras First War - Warcraft Trivia Burning Legion

7Stories Can Be Over-The-Top, But Grounded

SNES RPGs are great at presenting bombastic, world-altering narratives, while stillkeeping everything believable. Games like theFinal Fantasyseries pitch players against cosmic entities all the time, but the games still feel grounded thanks to coherent, well-built-up story climaxes.

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On the other hand, modern RPGs (and especially MMORPGs) tend to veer fully towards the “player must save the world,” trope without making those moments feel quite as special.World of Warcraft, for example, has been criticized for constantly growing its scope while feeling far less grounded in its own reality than in earlier expansions.

6Turn-Based RPGs Are Great When Combat Is Fun…

Over time, theturn-based RPG genrehas gone through a number of major changes. Games likeEarthboundandChrono Triggerhad their own unique spin on this combat mechanic, for example. This is because turn-based combat can get boring and repetitive quickly.

Games likeUndertaleandYIIK: A Post-Modern RPGshow how turn-based combat can be morphed into something much more engaging and actually fun to take part in. It doesn’t have to be a grindy slog of the same enemies over and over again.

Spekkio from Chrono Trigger

5…But Sometime’s Its Best To Try Something New

The turn-based RPG genre was at its height during the days of the SNES, but some games for this classic console were already moving away from this style of combat.The Secret of Manawas one such game that took inspiration from turn-based games butultimately played completely differently, thanks to open combat.

There are some games that just work better with a turn-based combat mechanic, like thePokemonseries. But even a seminal series like this is open to experimentation, such as in the recently-released MOBAPokemon Unite.It only goes to show that some modern turn-based games could be better served with updated combat systems.

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4New Twists On Established Brands Work

One thing Nintendo seems to have realized far earlier than other gaming companies is the power of variety within a franchise. TheMarioseries, for example, has countless spin-off titles in every genre from tennis to racing to RPGs.Super Mario RPGfor the SNES is a great example of this successful experimentation.

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It would be wonderfully interesting to see an RPG version of a traditionally non-RPG brand, rather than to see more of the same.Pokemon Legends: Arceusis on the horizon and looks to do exactly that, though one could argue that thePokemonseries has always been an RPG series at heart.

3Eyecatching Box Art Needs To Come Back

More than anything else, gamers from the SNES days remember glorious, misrepresentation box art. There are some not-so-great examples of box art, like the famously terribleMega Manart, but for the most part, SNES box art stands the test of time.Super Metroid,Ogre Battle, andThe Secret of Manaare some prime examples of the era’s artistic box art offerings.

Modern box art, however, tends to be incredibly underwhelming. Almost every AAA game’s box art is along the lines of “main character in front of background.“The Witcher 3,Dark Souls 3, and evenBioshock Infinitecould have had much more impressive box art, but went with the tropey character-based designs instead.

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2World-Building Doesn’t Have To Be Expository

SNES RPGs were simple and generally to the point in terms of exposition, and players always knew what their goal was because of it. Immersion in SNES RPGs doesn’t come from extensive details on minor lore tidbits; instead, it comes from music, art style, and characterization.

Too many modern RPGs offer world-building primarily through dialogue and reading. This can be effective for creating detailed lore for a universe; however, modern RPGs are noticeably lacking in coherent, stylistic, and environmental world-building. A lot of the exposition inSkyrimis only found in books spread throughout the world,while an SNES RPGmight have shown those details in another more subtle way.

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1Low-Budget Doesn’t Mean Low-Quality

While SNES games were certainly expensive for their day, the budgets of these classic RPGs tended to be tiny, nowhere close to the hundred of millions of dollars spent on modern AAA titles. That’s not to say therearen’t amazing modern RPGswith low budgets (UndertaleandStardew Valley, for example) but popular ones tend to be expensive to make.

Game development studios tend to promise a lot of things, and then deliver on only a few of them. For example,Cyberpunk 2077had a massive budget but turned out to be a failure thanks to its huge scope. Modern RPGs don’t need to be nearly as ambitious to be instant classics — sometimes simplicity is the best way to create a lasting impression.

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